![]() They were her most ferocius, heavy infantry unit. But they just became conquered by Medusa. The Juggerknights, were sometime a proud race like Speartons. Similar to the technique in the original Stick War: Legacy. Strategy: Waste their bombers with one Swordwrath, spam archidons, and don't use shield wall between the giants, just run around them when they attack, and get into their back and keep doing this with the support of the archidons, it will be easy to take down the Giants. The Order Empire wins the battle, but Medusa will not surrender yet. Medusa started to send some of her minions, and they are kamikaze units that explode all over their enemy, along with some Giants. All we have been doing for years is making ourselves weak." They then allied with the Order Empire to fight the Chaos Empire, and reclaim the lands. Then, some rebel forces appears with their leader who said "That monster was right. And now, after the Order captured one of her "babies", she decides she will wait no more and they will feel the wrath of the Chaos Empire. Medusa said that she thinks that Inamorta belongs to the Chaos Empire because they have been in Inamorta for a long time, and when they were fighting for lands that don't belong to them, the Chaos Empire was gaining in strength, waiting for defeat anyone who wanted to control Inamorta. Then, 2 speartons, 2 swordwraths and the Giant were in front off the Chaos Empire Statue, and then, Medusa, the leader of the Chaos Empire appears. The Order Empire defeated it, but oddly did not kill it, and decided to enslave the forces and use it in battles. ![]() In the Massive Battle level on the campaign, a giant attack the order Empire. In the end, however, the Order Empire triumphed over Medusa. Even with the combined forces of Swordwrath, Speartons, Magikill, Merics, Archidons, Shadowrath, Enslaved Giants, and later Albowtross, it was an incredibly difficult feat to bring down the Chaos Empire. ![]() Additionally, units with the Vamp skin are immune to Poison.Īny source of healing can remove Poison if enough health is restored, including the Meric's Heal, Vampiric Soul, Healing Ward, and Chaos units' health regeneration.Īdditionally, Dead units take 50% less damage from Poison.The Chaos Empire was the Order Empire's strongest rival. Poison can be removed by the Meric's Heal or by garrisoning the poisoned unit. Water Elementals can sacrifice themselves to cure surrounding units. ![]() Poison can be cured by the Meric's cure ability.Ĭhaos units benefit from the Passive Cure ability. Garrisoning a unit removes Poison from that unit. All Chaos units with Toxic Totality (1 poison damage per level)Ĭuring Poison Stick Empires All Empires.Scorplings (with Scorpling poison researched).Sources of Poison Stick War II: Order Empire and Stick Empires In Stick War III, when an already Poisoned unit is afflicted by Poison from a source with a different damage value, the second Poison overrides the first. Unlike Burn, Poison does not have a set duration, and will remain on the unit until it is removed or that unit dies. Poison causes a unit to take damage once every 2 seconds. 2.1 Stick War II: Order Empire and Stick Empires.
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